I want this to be a game where all the tropes of the genre find a place to live. Treasure chests filled with jewels, undead monstrosities rising from sarcophagi, trapped thrones, sleeping dragons, bound demons, clockwork machinery, and heroes coming back to town with piles of gold tied to the mules. What one person may consider cliché, I consider archetypical. The characters that are appropriate to this campaign are just as archetypal. I want the warrior standing before an approaching horde, his faith in blade and ally. The spell-caster will be wresting the secrets of the gods and the universe from hidden artifacts and moldering tomes. There should be a clever survivor, living day by day on wit, guile, and luck. This campaign needs characters that hearken to the traditions that made D&D.
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Yggaril is an ancient ruin dug into the side of the mountain by a clan of dwarves. The mountainside is pocked with entrances to this dungeon, and horrible creatures are known to crawl out from these hidden places. The most innocuous of these creatures are small, yipping creatures that make frequent excursions into the goat herds. These creatures are little more than pests to the people of Drafton, but everyone knows that more heinous creatures stalk the woods.
I really enjoy that map.
ReplyDeleteThanks Jon; I am using it for a slightly obscured hexcrawl!
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