Selenite CR ½
CE Small Fey
Init +0; Senses Low-Light Vision, Perception +8
AC 16 (+5 Int, +1 Size) FF 11, Touch 16
HP 3 (1d6)
Fort +0, Ref +2, Will +4
Speed 30 ft.
Melee sting -3 (1 nonlethal plus poison)
Special Attacks poison (Staggered 1/round, Fort DC 12 negates), Ego Assault (Will DC 14), Pied Piper (Will 12)
Str 7, Dex 10, Con 10, Int 20, Wis 15, Cha 15
Base Atk +0; CMB +0; CMD 8
Feats Ability Focus (Ego Assault)
Skills Bluff +6 , Disguise +6, Diplomacy +6, Escape Artist +4, Knowledge (geography) +9, Knowledge (local) +9, Knowledge (nature) +9, Perception +8, Sleight of Hand +4, Stealth +6, Use Magic Device +6 Racial Bonus: Perception +2
Languages Telepathy 100-ft.
SQ Obscene Intellect
Ego Assault (Su): 1d4+5 nonlethal, Will DC 14 negates. The target must have an intelligence score, and the spell calm emotions negates the effect.
Obscene Intellect (Su): An selenite uses its inteligence modifier in place of its dexterity modifier when determining Armor Class.
Pied Piper (Su): As a standard action, a selenite can cause creatures who are unconscious or asleep to follow the selenite. The target can only take move actions, typically the first of which is to stand. Will DC 12 negates.
Selenites are unseemly fairies that embody cold intellect. They have no emotions, and propagate their species through mortal hosts, which often puts them at odds with humanity. They propagate their species by abducting women and psychically triggering the growth of a selenite fetus. The host shows all the signs of a typical pregnancy, but, near the end of the gestation, the selenites return to abduct the host and harvest their child. Selenites are unfamiliar with mortal physiology, and abduct men and women. They conduct invasive experiments to determine whether or not the host is “viable”.
Selenites are 5-ft. tall, roughly 90 lbs, have large black pupiless eyes, and grey skin. They have a very small poisonous barb on their wrists.