"Behemoth biggest born of Earth upheav'd
His vastness: Fleec't the Flocks and bleating rose"-Milton, Paradise Lost, Book 7
|Behemoth from the 1863 edition of Dictionnaire Infernal|
The word behemoth is taken from the Hebrew “b’hemah”, which means “beast”. The book of Job uses the plural (which was a way to denote importance) and Latinate version of the word to describe an awesomely powerful animal that no man could hope to catch or domesticate. Some scholars have said that this was a reference to a river-animal, probably a hippopotamus. The apocryphal Book of Enoch describes the behemoth as one of two creatures who would be slaughtered and fed to the righteous at the end of the world. An 1818 occultist work, the Dictionnaire Infernal, lists Behemoth as a demon, patron of gluttony and either serves Satan or is Satan himself.
Here is a Pathfinder RPG monster inspired by the Behemoth.
B'hemah CR8XP 3,200
CE Large outsider (demon)
Init -1; Senses darkvision 60-ft.; Perception +11
DEFENSEAC 20, touch 10, flat-footed 19 (+6 natural, +4 hide armor, +1 dex, –1 size)
hp 70 (7d10 +35)
Fort +9, Ref +1, Will +8
Defensive Abilities: DR 10/magic; Resistance acid/10, cold/10, fire/10 Immunity Electricity, poison
Weaknesses vulnerability to sonic (attacks that deal sonic damage inflict 50% damage again)
OFFENSESpeed 30 ft.
Melee gore +14[+12*] (2d6+10[+16*]), 2 claws +9[+7*] (1d8+7 [+10*])
*adjusted for Power Attack
Space 10 ft.; Reach 5 ft.
Special Attacks Power Attack
Spell-Like Abilities (CL 7th)
- at will-detect magic
- 1/day-summon (40% chance of summoning 1 b'hemeh)
STATISTICSStr 24, Dex 9, Con 18, Int 12, Wis 13, Cha 8
Base Atk 7; CMB +14; CMD 23
Feats Power Attack, Toughness, Iron Will, Improved Natural Armor
Skills Handle Animal +8, Intimidate +8, Knowledge (geography) +11, Perception +11, Sense Motive +11, Survival +11, Swim +18*
Racial Modifiers +4 swim skill
*-3 armor adjustment
Languages: Abyssal, Common; telepathy 100-ft.
SPECIAL ABILITIESGraze (Su): Once per turn as a free action a B'hemah within reach of a creature's corpse may use its trunk to graze on that corpse. The b'hemah gains 1d8+1 hit points, up to its maximum. In addition gains +2 circumstance bonus on intimidate checks to demoralize a creature who can see the b'hemah graze that turn. A corpse being grazed on must belong to a humanoid or monstrous humanoid with an inteligence score higher than 3 for the b'hemah to gain hit points. A corpse can be grazed on a number of times equal to half the creature's original hit dice, minimum once.
ECOLOGYEnvironment rivers, submerged dungeons, the Abyss
Organization solitary, pair, or platoon (3-7)
Treasure standard, large hide armor
B’hemah are foul, bloated beings obsessed with undermining good manners. They look like bipedal elephants, but their sharpened tusks are black and their hand-like forelimbs end in stubby clawed fingers. They belch, scream, burble, warble, and secrete anytime they are not shoving too much food in their mouth, which they often are. Like all demons, they do not need to eat to sustain themselves, but for pleasure. While they certainly have a broad idea of what constitutes food, especially enjoying the flesh of intelligent creatures garnished with rotting foliage, they are pickier than many demons. They will not eat the flesh of undead, animals, or inorganic matter.
|If a post mentions a hippopotamus, I mention the Giff. This is simply fact.|